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PC Paintbrush Image  |  1997-02-26  |  155KB  |  640x1040  |  4-bit (13 colors)
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OCR: 58 LIGHT RANGE: Long DURATION: Medium AREA OF EFFECT: 20 radius spherer This Spell creates a luminous glow, equal to torch light, within a fixed radius of the spell's center. It needs no target and is a poob spell to cast when the party is low on torches MAGIC MISSILE RANGE: Long DURATION Instantaneous AREA OF EFFECT: 1 target When cast the mage creates a bolt of magic force that unerringly strikes one target If there are two monsters, the missile automatically hits the target closest to the caster. Magic missile spells do greater dam- age asa mage increases in level Initially the missiles do 25 points of damage and for every two extra levels the missiles do 2-5 more points. For example first- or second level mage does 25 points of damage but a third- or fourth- -level mage does -10, and s ...